Translate is one of the canvas transformation methods .This method is used to shift the canvas and its origin point to various points in the matrix .
translate(x, y)
This method will take two arguments where the variable x denotes the movement of the element left or right and the y variable denotes the movement of the element up or down. It is a good practice to save the canvas states they can be invoked when there is necessary to be called once again .
Translate Example
This below example shows a demo of the translating example .A function drawspirograph is used to draw spirograph patterns .
If the translate function is not used then only a quarter pattern will be seen .Translate function helps us to place the m anywhere on the canvas and there is no need to move them manually in the spirograph function .
In this example the function drawspirograph is called nine times by using two “for” loops.In both the cases the translation is done in the canvas element and a spirograph is drawn , and finally canvas is returned back to the original state.
<pre>function draw() { var ctx = document.getElementById('canvas').getContext('2d'); ctx.fillRect(0,0,300,300); for (var i=0;i<3;i++) { for (var j=0;j<3;j++) { ctx.save(); ctx.strokeStyle = "#9CFF00"; ctx.translate(50+j*100,50+i*100); drawSpirograph(ctx,20*(j+2)/(j+1),-8*(i+3)/(i+1),10); ctx.restore(); } } } function drawSpirograph(ctx,R,r,O){ var x1 = R-O; var y1 = 0; var i = 1; ctx.beginPath(); ctx.moveTo(x1,y1); do { if (i>20000) break; var x2 = (R+r)*Math.cos(i*Math.PI/72) - (r+O)*Math.cos(((R+r)/r)*(i*Math.PI/72)) var y2 = (R+r)*Math.sin(i*Math.PI/72) - (r+O)*Math.sin(((R+r)/r)*(i*Math.PI/72)) ctx.lineTo(x2,y2); x1 = x2; y1 = y2; i++; } while (x2 != R-O && y2 != 0 ); ctx.stroke(); }</pre>